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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Nov 4, 2013  Professional Filmographer
@00:06That would be Zbrush. :)
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
@00:22Thank you! Yes, it is. :) Not really. Zbrush is cheaper than 3DS Max, which is around $6,000 I believe.
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Just updated the 3D sculpt to the more current design, but kept the throwback style. The file is choppy because I just got version 4R5 and it chugs like sour milk on my laptop, which is 3 years old now. :shrug: Oh well, you can't win em all, I suppose.

ALL MATERIALS, CONCEPTS & CHARACTERS COPYRIGHT 2013 MATT STEVANUS
ALL RIGHTS RESERVED
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:iconxtianzthewolf:
Xtianzthewolf Featured By Owner Nov 3, 2013  Hobbyist General Artist
@00:06What software is that?
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Nov 4, 2013  Professional Filmographer
@00:06That would be Zbrush. :)
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:iconirishbecky:
IrishBecky Featured By Owner Jul 30, 2013  Hobbyist Artist
Still looks great!
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Jul 31, 2013  Professional Filmographer
Thank you! I need to make an updated version of the model in Maya.
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:iconirishbecky:
IrishBecky Featured By Owner Jul 31, 2013  Hobbyist Artist
No prob!
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:iconssafropat:
SSAfroPat Featured By Owner Feb 26, 2013  Hobbyist General Artist
Not bad, very good :) is zbrush easier o more powerful than 3ds max?
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 26, 2013  Professional Filmographer
Thank you! Zbrush is better for details and texturing than 3DS Max. The only real difference is Max can only handle so many polys, Zbrush can handle millions of polys, for higher detail. Zbrush doesn't do animation, though, unfortunately.
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:iconssafropat:
SSAfroPat Featured By Owner Mar 1, 2013  Hobbyist General Artist
Hmmm i should consider using zbrush for modelling. Is it difficult to learn?
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Mar 1, 2013  Professional Filmographer
It's difficult if you don't have help or if you're not used to 3D programs. It's definitely different than 3DS Max and Maya.
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:iconssafropat:
SSAfroPat Featured By Owner Mar 10, 2013  Hobbyist General Artist
I'm using 3ds Max at the moment. I can say that human modelling and stuff like that are really painful :(
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Mar 11, 2013  Professional Filmographer
It's not that bad, actually. It's just a matter of understanding topology and starting with the basics. Model something mechanical before you try a human. You'll understand poly flow better.
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:iconssafropat:
SSAfroPat Featured By Owner Mar 11, 2013  Hobbyist General Artist
Like a robot you mean? I'm modelling (again) an human because previous experiment were...not all that good. Now i should to the arms but at this point it's becoming a mess xDxD
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Mar 11, 2013  Professional Filmographer
No, start simple! Model a dresser, a shoe box or something like a table or chair. A computer even presents a fun challenge. Do NOT try humans as a beginner! You need to understand poly flow first! The way you understand poly flow is by modeling simple objects, then you model a human. Character modeling is the most difficult modeling there is. Environments too.
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(1 Reply)
:iconyo-snap:
Yo-Snap Featured By Owner Feb 25, 2013  Hobbyist General Artist
Awesome! He looks great!
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
Thank you! Yeah, I'm even surprised! I didn't really touch the body much, so I'm surprised it looks as good as it does! The anatomy is just as good as the comic version, even though it's modeled after the classic style!
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:iconlu-1:
Lu-1 Featured By Owner Feb 25, 2013
damn I would love to learn how to do 3d animation....or just animation in general :XD:
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
Start with the ball bounce and the pendulum, those are easy animations, that help you learn the principles. Animation is mostly just timing and spacing. I'm overly exaggerating, of course but that's about 30 or 40% of it, I'd say. 3D is exactly the same as 2D, but you also need to know how to 3D model, rig and skin. I'd say modeling is the easy part. Skinning is the real pain. I haven't animated this guy just yet, but soon. Heck, I still have to rig him! lol Just practice the basic animations, I'm sure you can handle it! Actually, I'll make a demo video on how to animate a character's head turn and upload it to youtube, if you'd like. :) All you need to do is reference the drawings and the placement and try it with your character and you should be alright.
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:iconpawprint212:
Pawprint212 Featured By Owner Feb 25, 2013  Hobbyist Digital Artist
@00:22Dat nose.
X3 it's very cute.
This program must cost a lot of money XD
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
@00:22Thank you! Yes, it is. :) Not really. Zbrush is cheaper than 3DS Max, which is around $6,000 I believe.
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:icon3dsud:
3DSud Featured By Owner Feb 25, 2013  Hobbyist Digital Artist
Nice work ;)

How do you do to publish a video ?
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
Thank you! Zbrush has a "movie" menu option, which has a "turntable" option. This records a turntable and then you click "export" to render the movie. It will give you several options, but that's just user preference things, like the format and such.
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:icon3dsud:
3DSud Featured By Owner Feb 25, 2013  Hobbyist Digital Artist
i would mean How do you do to publish a video into DA
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:iconblackn-yellow:
Blackn-Yellow Featured By Owner Feb 25, 2013  Professional Filmographer
Oh! For that, you need to be a member of dafilm. FAQ #842: How do I become a submitting member of the film community?
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